Award-winning Work Information & Description
Orange Cat Secret Realm
Description
Description of the work of "The Secret Realm of Orange Cat" 1 game positioning This work is called Orange Cat Secret Realm. It is an exploratory educational game for children, with children's independent exploration of secret realms and NPC interaction as the main game modes, and with the goal of publicizing and educating children's safety knowledge when going out to play, and raising children's awareness of independent protection and safety. 2 Creative inspiration The creative inspiration of this work comes from the coming summer vacation and the high incidence of accidents in children's play. Common accidents include but are not limited to drowning, falling from a building, fire, etc. These accidents occur frequently, which not only bring large or small physical and mental injuries to children, but also bring pain to their families. This is what every one of us does not want to see. The occurrence of tragedies often cannot be attributed to one factor, but we wonder if we can start with children to improve their self-protection awareness and safety awareness. When they realize the danger and feasibility of an event, we can hope to fundamentally reduce and prevent the occurrence of such accidents. Therefore, we decided to improve children's self-protection awareness and safety awareness as the goal, the creation of a UE4 based on the completion of children's self-exploration type of educational games. Based on the high incidence and serious harm of accidents, we have designed different facilities and different interactive games for accidents such as drowning, falling from high altitude, and approaching dangerous objects, and taught children safety knowledge in the process of playing games. In order to improve children's self-protection awareness and safety awareness through this more interesting and engaged way. 3 Game play and specific items When the player enters the game, the game start interface first appears. After confirming to enter the game, the player will appear at the highest mountain top of the entire large map, overlooking the distribution of the entire scene, which is convenient for the player's subsequent exploration tasks. The mountain road near the top of the mountain will lead the player to the guardian spirit on the stump at the foot of the mountain-an orange cat. When the player approaches, it will trigger a dialogue task with the orange cat. the orange cat will tell the player the specific method of playing the game. during the player's own exploration, the orange cat will remind the player of the safety problem at any time, so as to transmit the view of self-protection when playing to them in this mode of entertainment while outputting. There are four facilities for large-scale interaction in this game, namely "Octopus Turn", Lake Tour, Maze Treasure Hunt and Rocket Launch. 3.1 "Octopus Turn"-Safety Protection Issues "Octopus turning" is a common amusement facility in amusement parks. The design of this project is mainly based on the safety protection of children riding amusement facilities. When the player approaches the facility, it will trigger the guidance of the guardian wizard and the introduction of the project, and the player can decide whether to further explore the project. When the player confirms to continue to explore, he will take the facility. When the player has further actions in the facility, he will trigger the guard spirit safety reminder to remind the player not to move without authorization, and not to have dangerous actions such as probes and violent shaking when taking such amusement facilities. With this project, we also further remind children not to approach dangerous marginal areas such as stairs and balconies when they are in a higher position to prevent high-altitude falls. After the player completes the safe ride project, he can obtain a rocket part to complete the subsequent main task. 3.2 "swimming lake" -- drowning problem of falling lake The lake tour project is designed based on accidents such as falling lake and drowning. When the player approaches the ship at the lake shore, the introduction of the guardian wizard project will be triggered, and the player can still decide whether to board the ship to complete the project. After boarding the ship, the player can control the direction of travel of the cruise ship through the keyboard. After traveling on the cruise ship, the guard spirit will be triggered to remind the children not to jump in the cabin or probe during the lake tour, and to warn the children not to swim or cruise in the lake without the company of adults, so as to transmit safety knowledge to the children and carry out safety education. 3.3 "Maze Treasure Hunt"-Lost Safety Problem The Maze Treasure Hunt project is a more comprehensive project. Players can trigger the project reminder of the guardian wizard when they approach the magic hat. At each intersection of the maze, we set up a safety knowledge question and answer. Only when the player answers the safety question correctly, the obstacles at each intersection will disappear and the player can move on. Part of the safety issues we set are already covered in other projects to help children consolidate and test their learning, and the other part is some new safety issues and knowledge. After walking out of the maze, the player can see the chime in the quaint pavilion, and the player can play the music he likes when he is close to the chime. To add to the fun and visual beauty of the maze exploration, we have hung four different lanterns throughout the maze. After the player completes the exploration, the interaction with the guardian wizard in the pavilion can return to the original level. 3.4 "Rocket Launch"-Dangerous Goods Safety Issues The rocket launch project is based on a project designed to stay away from dangerous items. To successfully trigger the rocket launch mission, players need to collect three rocket parts. Players can collect three rocket parts after completing the project "Octopus Turn", swimming in the lake and treasure hunting in the maze. When the player approaches the rocket, the task reminder of the guardian elf will be triggered. If it is determined that the player fails to collect the parts, the player will be guided to continue the search. If it is determined that the conditions are met, the guardian elf will remind the player to stay away from the rocket launch place and enter a safe room at a safe position to launch and watch the rocket. As a result, we also remind children to stay away from rockets, cars, flames, power supplies and other dangerous items through the guardian elves. 4 game fun items 4.1 game task arrangement In order to make children more directional and purposeful when exploring, there are four main tasks in the scene, which are divided into a core task and three auxiliary tasks. The core task is to allow the rocket in the center of the scene to launch, and the auxiliary task is to complete the play items-octopus, lake tour, and treasure hunt in the maze. Players can only complete three auxiliary tasks before they can finally complete the core task. In order to increase the playability of the game, these four tasks will not be directly released by the guardian wizard, but will be triggered by children when they explore independently, giving them more freedom. 4.2 game hidden small interactive For large-scale interactive items in the game, we have made a "press F key interaction" prompt next to it. Apart from the four large-scale interactive items in the scene, there are also many small-scale interactions in the scene. These small-scale interactions do not have obvious signs and need to be triggered by children themselves when exploring the secret environment. When children trigger these interactions when they explore independently, the guardian wizard will further make safety reminders and safety education. For example, when children touch dead branches and gravel when traveling, the guardian spirit will remind children to pay attention to road safety when walking, pay attention to the situation around the road, and avoid injuries caused by dead branches and gravel falling down. When children approach the road sign, they will trigger a guide reminder to facilitate children to explore the scene. When approaching small facilities in the scene, specific project introduction will also be triggered. 4.3 game illustrated and dubbed In addition to the scene interaction, we added a game map system in the upper right corner of the game interface. After the player clicks on the map system, he can view all the existing maps through the mouse wheel. After clicking on the maps, he can see the complete maps and contents. The map is mainly aimed at drowning safety, play safety, circuit safety and lost safety four aspects to make the relevant safety knowledge popularization. Considering that players may not know all the words, we have dubbed each picture guide and the dialogue with the guardian wizard. Click the small horn in the upper left corner of the picture guide interface to play and pause the audio, and the dubbing will be automatically triggered when interacting with the guardian wizard. In dubbing, we also fit the children's psychology and use a gentle and sweet voice to narrow the distance with them, so that they can better accept the safety knowledge we spread. 4.4 alternate day and night system When designing the game, we deliberately added a day and night alternation system to the secret realm of the game to make it more real and bring players a better sense of experience. In the game, players can not only feel the vitality of the rising sun, but also feel the silence of the starry sky. The game is played in a variety of ways. Players can choose to explore the scene by themselves, trigger hidden interaction outside the main line branch, or choose to complete the main line branch task. You can take the "octopus turn around" amusement facility, cruise ship, maze exploration, trigger high autonomy chime music interaction, collect parts to complete rocket launch, etc. 5 Game Design Ideas The work is mainly based on UE4, Maya and other software creation, other auxiliary software including SAI, AI, pr and so on. Considering that the game is aimed at children, when SAI is used to design the secret environment facilities and Maya is used to model the secret environment facilities, the elements and themes that children prefer are selected-for example, the main facilities of the secret environment are designed to be cute and fairy tale style. Combine the secret environment facilities with elements such as Popsars and Macaroons that can arouse children's interest in exploration. The basic background color of the facilities is set as makaloon color system, such colors are more dreamy and beautiful, in line with the theme of the game and the audience's aesthetics; the corners of the facility are smoothed, taking into account the beauty on the one hand and the safety issues on the other. At the same time, the trees, grass and animals in the scene are animated, we try to make the scene as realistic as possible. GameThe title is designed using AI, considering that the guide in the secret realm of the game is an orange cat, and the background of the game is in a forest, so different degrees of orange and green are used as the main colors. The design of the game UI interface takes into account the game audience, so the pink color and the mellow and lovely cat head image are finally adopted. 6 Follow-up improvement direction Due to the short production cycle, the game still has many places to be improved. Our next improvement direction will be roughly in accordance with the following two points: First, because the park is very large, if the facilities are fixed, it will appear monotonous, so we will add some active characters to the park scene and design more actions for the interactive objects. At the same time, we will further improve and add the interaction in the scene to enhance the playability of players when exploring independently. Secondly, the background music of this game is relatively small at present, and the following will match different music for different scenes and add some vivid sound effects. 7 game creation purpose In general, the design of this game is from the perspective of children, and the style of children's favorite fantasy fairy tale is selected. Considering children's nature of playing, we have also designed rich playing methods and different interactive forms. In this form of entertainment and learning, we can transmit safety knowledge and carry out safety education to children through guardian elves, so as to achieve the effect of entertaining and teaching, and improve their self-protection awareness and safety awareness, in order to reduce the occurrence of child safety accidents during the holidays. In addition, this game can also be extended to preschool education institutions, public welfare places, playgrounds and other places frequented by children as children's admission education. After completing the game challenge, we can give children some small gifts, such as a special medal or some snacks, to encourage them to pay attention to these safety issues in real life and protect their own safety.