Award-winning Work Information & Description
Journey of Music
Description
This work is a sports somatosensory product developed based on the Unity engine. It uses the sensor reading interface of Unity and combines with relevant algorithms to realize the movement monitoring of players and realize the goal of movement detection. At the same time, combined with elements such as new national trends, regional places of interest and regional cultural characteristics, as the experience background of the product, it aims to enable players to present sports and fitness in a gamification scheme, at the same time, we can experience the development history of China and the regional culture of the whole country. Players need to enter personal information first to analyze the safety of users using this app, and can provide customized exercise intensity suggestions in subsequent updates. After that, players can enter the map interface and select the scene to participate in sports. Sports are divided into handheld detection and pocket detection. Players need to observe how the coach on the screen moves before using different sports, then you need to hold the device or put the device in the pocket of your pants according to the prompt, and exercise according to the previously viewed exercise mode. Or you can use the screen projection function of the device to display the device on the TV and view the exercise guidance and exercise progress on the TV in real time. The function of real-time voice prompt exercise progress according to the player's exercise progress will be introduced in subsequent updates, so that players can better understand the real-time exercise progress. When players complete a specific sports level, they will receive different rewards according to the selected sports scene, including unlocking new sports, obtaining various virtual creative collections and postcards of selected maps as collection rewards. In the subsequent updates, more city maps across the country will be introduced, and gradient exercise intensity improvement suggestions will be introduced, so that players can experience the joy of exercise more reasonably, and at the same time, a certain degree of difficulty will be used to bring players a stronger game experience. And positive feedback from the game to achieve the goal of encouraging players to experience for a long time. The cultural display part is in the early development stage. At present, the map design with regional characteristics has been realized, and the history and data of each place can be understood when selecting the map. The collection display part is limited by the construction period. At present, the background data structure design has been completed and the relevant interface of the front desk has been realized. More relevant assets will be produced and introduced after the epidemic ends and the cultural creation display part will be improved, the 3D collection display and AR observation forms, 2D postcards, illustrations and other collection products with regional characteristics will be introduced and displayed, and can be saved locally for sharing, wallpaper and other purposes.