Award-winning Work Information & Description
Boy And Robot Assistant
Description
This game is an artificial intelligence as the theme, based on the Unity3D game engine and 3ds Max modeling software production of mobile terminal breakthrough shooting game.
Game background: The game background takes place in the parallel universe of 2050. At this time, artificial intelligence has developed to an unimaginable level. Artificial intelligence technology has been widely applied to human life, work, education, scientific research and other fields. However, with the increasing maturity of artificial intelligence, scientists in this field have discovered that behind artificial intelligence is a huge black box, and it is increasingly difficult for humans to understand how artificial intelligence works. I do not know when, the robots in the world actually appeared their own consciousness, they in a self-proclaimed "yuan" under the consciousness of constant conflict with human beings. In the game, the player will play a left-behind child. Due to the long-term research of parents engaged in artificial intelligence-related research, a robot assistant named by the player himself will grow up with the little boy played by the player. The players in the game have the ability to walk, pick up items, give instructions to the robot assistant, and do not have the ability to fight. The robot assistant accompanying the player has weak consciousness and fighting ability in the initial stage, and will default to the program set by the little boy's parents to protect the little boy at all costs. However, due to the emergence of "yuan", everything began to change quietly.
The main functions of the game and the realization of technical description: players use virtual joystick and virtual buttons to achieve the control of the boy and the robot assistant, in the scene full of artificial intelligence elements and imagination in a tense and exciting adventure.
(1) EASY TOUCH 5 plug-in was applied in the game production process, virtual joysticks and virtual buttons were designed with PS tools, and character control scripts were produced to achieve smooth control of boys and robot assistants, while enhancing the sense of technology in the UI interface.
(2) In the game, the NavMeshAgent automatic pathfinding component in the Unity3D engine is used, and the automatic pathfinding function is added for the enemy with the role state machine, which makes the enemy flexible to avoid obstacles, track and attack the players, and optimize the flexibility of the enemy, thus enhancing the fierce fighting atmosphere in the game and improving the playability of the game.
(3) The robot assistant aiming system is made in the game. The robot assistant has the function of automatic aiming and shooting. It uses the sight to identify the enemy and dynamically prompts the player with the enemy's information. The player can control the virtual button to launch missiles, thus enhancing the interactivity of the game.
(4) In the visual processing of the scene, the game uses UV animation, self-luminous materials and other special materials, while baking light maps for static objects, thus reducing certain memory consumption; The game uses blue, white and black as the main colors, which enhances the scientific and technological sense of the scene and enables players to experience the scientific and technological beauty of the future world. At the same time, the scene also contains interactive scientific and technological screens and other props, enriching the content of the scene.
(5) The scene is jumped by the way of loading the scene asynchronously, so as to avoid the phenomenon of frame rate drop caused by the loading of the game scene, so that the player can obtain a smooth game experience when entering the game and reading the archive, and improve the quality of the game.
(6) In the process of making the game, the role state machine and particle special effects tools are used, and rich character animation and cool particle explosion special effects are added, which brings visual impact to the players, allows the players to experience the intense and exciting combat pleasure during operation, and improves the playability of the game.
(7) the plan of the perfect stage of the work. In the later stage of the game, we will add the mechanism of intelligent evolution to the robot assistant. The appearance and attack mode of the robot will change with the development of the game. Players can choose the intelligent evolution direction of the robot assistant, thus producing unexpected game effects and improving the connotation of the game.