Award-winning Work Information & Description
Last Fantasy
Description
A pinball battle game that supports local online, controlling each character to hit each other until one party's health is zero or is hit off the field to determine the outcome. Mainly divided into four different occupations Swordsman As the most balanced profession, all the values are the most balanced. As a novice, he first came into contact with the entry character design of the game, and then expanded from the swordsman profession to a number of different characters, and the characters extended to various skills in line with the profession. Archer The main feature of archer is that it defaults to long-range attack, while movement requires a non-consuming skill as movement. Because it feels stronger in the production process, it is just possible to use this non-consuming movement skill to limit the number of skills that archer can carry. We think this special movement method that ignores maps can provide more ideas for the game. Lance soldier The design of the lance soldier is mainly to penetrate this passive skill to hit multiple high-level damage. After the attack penetrates, it can reach the wall and rebound, and then it can carry out another penetrating attack. If the speed of the impact is controlled in place, it can even hit the damage that will kill the opponent instantly, which is a very test of the player's proficiency. Berserker Berserker is a character designed due to our two victory conditions. The most effective victory method for the other three characters is to empty each other's blood bars to achieve victory. Therefore, Berserker is going to design a profession with high repulse and low damage. The main victory method is to map the enemy. There are three types of traps. 1. Map Fixed Trap Fixed traps in the map, as part of the map, will appear in fixed positions in each battle. After players have played many times and are familiar with the map, they can make good use of these props to win. Because of their refresh fixity, we choose to mainly add some more random traps such as sports and speed to increase the interesting randomness and strategic play of the game. 2. Random refresh props This is the prop we originally designed, referring to the more common types of props such as blood bottles and blue bottles in modern video games, and in order to prevent refreshing to fixed positions and too random positions, many fixed refresh points are set to refresh randomly. The main props are basically props to increase attack power and blood volume. 3. Random Refresh Trap The refresh point of this kind of trap is the same as that of random refresh props, because it is random refresh, so there are many kinds of traps set, including the trap that skips the round, the slime slime ball that greatly slows down, the bomb with extremely high damage, and various props that accelerate and increase friction, etc. are randomly refreshed in various positions.