In 2022, under the background of the second “intelligence” and “meta-universe”, the training of digital creative talents and the “AI” Digital Science Popularization, Industry and University Integratio

On November 26, sponsored by the China Society of Artificial Intelligence, co-sponsored by the CAAI Science Popularization Committee and the CAAI Women Science and Technology Workers Committee, and jointly organized by Jiangsu Institute of Technology, Beijing University of Technology and Beijing University of Technology, the "2022 Second Digital Creative Talent Training under the Background of" Intelligence "and" AI "Digital Science Popularization, Industry and Science Integration Summit Forum" was successfully held in the "Cloud. Vice Chairman of CAAI, Professor Liu Hong of Peking University, Secretary-General of CAAI Science Popularization Committee and Professor Yu Naigong of Beijing University of Technology attended the meeting and made academic reports. This forum was co-chaired by a member of the Animation and Digital Media Undergraduate Teaching Steering Committee of the Ministry of Education, a standing member of the CAAI Science Popularization Committee, Professor Huai Yongjian of Beijing Forestry University, Deputy Secretary-General of the CAAI Science Popularization Committee, a member of the CAAI Women Science and Technology Workers Committee, and Associate Professor Liu Huaqun of Beijing Institute of Printing. A total of 1218 people from famous experts, scholars, outstanding entrepreneurs and teachers and students from various colleges and universities gathered through the "cloud" to express their views and talk about development.

In the opening ceremony of the forum, Professor Liu Hong pointed out in his speech that how to further improve the level of intelligent science and technology in China has become an important topic at present. It is very necessary to discuss the cultivation of digital creative talents under the background of "Yuan Universe" and "intelligence"; and how to make use of the new opportunities brought by Yuan Universe, to better cultivate and develop the multi-faceted talents needed under the new intelligent science and technology of our country, and to improve the "AI" multi-level talent training has been the goal of the Chinese artificial intelligence society for many years. The "Global College Student Digital Media Technology Works & Creativity Competition" sponsored by the society has become one of the important activities of the society, and the smooth holding of this forum is also the society's further extension and development of the training of talents in many aspects, such as "intelligent science and technology" and science popularization and innovation.

Speech by Professor Liu Hong

professor Bei Shaoyi, executive of the party committee and vice president of Jiangsu Institute of Technology, expressed warm congratulations on the smooth convening of the forum and the successful conclusion of the 10th National Digital Media Competition, and on behalf of the organizers, expressed heartfelt thanks to the organizing committee and all organizers for their full support. He hopes that this forum can uphold the purpose of the digital media competition "student-centered, helping students to become talents", implement the spirit of the 20th National Congress of the Communist Party of China of "insisting on giving priority to the development of education, self-reliance of science and technology, and leading and driving talents", and face the future, Leading technological innovation, helping the development of Chinese-style modernization, and actively promoting the construction of a new form of higher education characterized by digitalization, focus on high-quality, high-level digital media innovation personnel training.

Speech by Professor Beshaoyi

in the academic report session of the forum in the morning, the Secretary of the Party Committee of the School of Animation and Digital Art of Communication University of China, the Secretary-General of the Animation and Digital Media Undergraduate Teaching Steering Committee of the Ministry of Education, and the President of the National Computer Basic Education Research Association of Colleges and Universities Professor Huang Xinyuan brought the title "Animation Virtual Teaching and Research Section Teaching Reform-National Virtual Teaching and Research Section Construction" report. From the perspective of why a new liberal arts should be created, the report expounds the relevant tasks of the virtual teaching and research section and the components and characteristics of the animation virtual teaching and research section. It points out the need to strengthen theoretical research and introduces the innovative research of the knowledge system of Chinese animation art. It points out that the new liberal arts need to create excellent courses and teaching materials, and shares with the delegates the excellent animation creation cases created by the teachers and students of Communication University of China.

Report by Professor Huang Xinyuan

professor Yu Naigong, Secretary-General of the CAAI Science Popularization Committee and Director of the Robot Research Center of Beijing Institute of Artificial Intelligence, Beijing University of Technology, brought a report entitled "Training Mode and Practice of Innovative Talents in Robot Engineering under the Background of New Engineering. In the report, Professor Yu Naigong introduced the training needs of high-quality innovative talents in robot research and development under the background of new engineering from the perspective of connotation and national needs, expounded the orientation and objectives of talent training, and the knowledge structure and curriculum system of robot engineering, and shared the relevant practice of innovative talent training mode.

Report by Professor Yu Nai-kung

professor Pan Zhigeng, Dean of the School of Artificial Intelligence, Nanjing University of Information Science and Technology, Chief Scientist of the National Key R & D Program, and Former Vice Chairman of the Chinese Society of Image Graphics, brought a report entitled "Yuan Universe and Virtual Experiments" to the participants. In order to improve people's understanding of the meta-universe, the various views on the meta-universe in the current society are pointed out, and the key technologies of the meta-universe are introduced from three aspects: interactive technology, virtual reality and application prospects.

Report by Professor Pan Zhigeng

chu Da, Education Manager of Epic Games Virtual Engine Greater China and Standing Committee Member of Virtual Reality and Visualization Committee of China Computer Society, brought a report entitled "Unreal Engine and Future Technology Sharing of Meta Universe. The report introduces the application of virtual engine in digital technology from ten aspects, such as data collation, interconnected ecosystem, collaboration and cross-platform experience, and shares relevant examples. It is hoped that 3D real-time interaction technology can be supplemented with more ideas, so that everyone can get a better experience through this technology, and at the same time, it is hoped that this technology can better help students to cope with technological reform in the future.

Manager Chu Da makes a report

cai Xinyuan, deputy dean of the School of Architecture and Urban Planning of Huazhong University of Science and Technology, and member of the Animation and Digital Media Undergraduate Teaching Steering Committee of the Ministry of Education, brought a report entitled "The Framework and Progress of Yuan Universe Art. The report introduces AI artificial intelligence painting through animation examples. He said that meta-universe is the general trend and meta-universe technology should be used to make meta-universe technology a more important force for urban renewal through the interactive development of various technologies.

Professor Cai Xinyuan's report

associate Professor Cai Su, Director of VR/AR Education Laboratory of Education Department of Beijing Normal University, Deputy Director of "Mobile Learning" Ministry of Education-China Mobile Joint Laboratory, and Member of 3D Education and Equipment Committee of China Simulation Society, brought a report entitled "AR Teaching-Opening the Door of Education Meta-Universe Era", introduced the supporting technology and application scenarios of education meta-universe and some existing applications, and pointed out that AR teaching is light and practical, the development of teaching is promoted through the dual empowerment of meta-universe and AR teaching.

Presentation by Associate Professor Cai Su

yan Huixiong, Dean of Yuan Universe Industry College of Chaoshan Vocational College, brought a report entitled "Colleges and Universities Should Follow the Trend and Have the Courage to Explore the Application of Yuan Universe. The report first introduces the concept of the meta-universe from the interpretation of the People's Daily, expounds the current situation of the meta-universe by listing the requirements and views of the current relevant systems on the meta-universe, and lists various model systems of the meta-universe to illustrate that the meta-universe has an important connection with university education, and at the same time looks forward to the broad prospects of the meta-universe in the future.

Presentation by Associate Professor Yan Huixiong

assistant researcher of animation department of Korea University of Korea, director of digital media design department of Jiangxi University of Finance and economics, and director of Tianmei Jiangcai Joint Laboratory, Tang Rui, deputy educational administration, brought a report entitled "high-quality training of digital media professionals in local colleges and universities and practice sharing of joint development between enterprises and schools". First, it listed some common problems encountered by local colleges and universities in the high-quality development of digital media majors, Share the causes and solutions, this paper puts forward the comprehensive practice development of school enterprise joint in local digital colleges and universities, and simulates a cooperation line.

Report by Associate Professor Tang Rui

as a winner of the first prize in many national digital media science and technology competitions for college students, he gan, who graduated from the interactive media design and technology center (IMDT) of Tsinghua university and is currently the CEO of Hangzhou liquid meow network technology, shared his "mental journey from the participant of the discipline competition to the CEO of the entrepreneurial team". In He Gan's report, he shared his thoughts from the course assignments to the production of works to the final completion of the product from two different perspectives of participating students and entrepreneurs. Through the combination of cutting-edge technology algorithms and games, through the introduction of AR games such as "CLOSE" and "Five-Dimensional Space", CG works, the birth process and significance of a game and works are derived.

What to share report

at the same time, the forum held the "summary of the 10th Global College Student Digital Media Technology Works & Creativity Competition in 2022". The scale and influence of the 10th Digital Media Competition far exceeded that of the previous one. According to statistics, this competition received a total of 9773 entries from 1134 universities and participating teams, and nearly 32000 instructors and students participated in this competition. In addition to the eight major sub-competition areas of North China, South China, Central China, East China, Northwest, Southwest, Northeast, Hong Kong, Macao, Taiwan and overseas Chinese, the competition will also set up a special sub-competition area for higher vocational colleges this year. In the finals, "one competition, two places" were held in Changzhou and Guangzhou respectively. After intense evaluation and discussion by evaluation experts, 169 first prizes, 264 second prizes and 620 third prizes were finally evaluated.

The development of this forum provides a "same frequency resonance" exchange opportunity for experts and scholars in digital creativity and intelligent technology and related majors across the country. Representatives of teachers and students attending the meeting said one after another that by jointly analyzing the professional construction experience of digital creativity, jointly discussing professional construction plans, and jointly exploring the future development trend of relevant majors, the connotation construction of digital creative majors and AI popular science education has been further strengthened, the collaborative process of industry-learning integration of relevant professional development has been promoted, and the construction of first-class majors and the training of high-quality undergraduate talents have been promoted, at the same time, it also builds a good national communication platform for digital creative construction, AI science popularization and related education and teaching reform.